Sunday, December 13, 2009
Wednesday, November 25, 2009
Thursday, October 15, 2009
Delete!
Friday, October 2, 2009
In The Trenches
Artillery
The boom of cannons is what made a soldier quiver in ww1, the heavy howitzers would destroy the battlefield and make it filled with crater holes. The artillery emplacements were the farthest back trench in the network of trenches, making them out of range for the enemies cannons. Soon, after the battle of Ypres the Howitzers would fire gas shells as well like the infamous mustard gas. Artillery was also fired before a large attack, which was a bad idea because the enemy could hide in their dugout and then when the shelling was over they would kill the attacking infantry trying to get threw the mangled battlefield. All in all the Artillery piece was just another thing to add the the horrors of World War 1.
Thursday, October 1, 2009
In The Trenches
Sea Battle At Jutland
The battle of Jutland taking place in the sea was fought between the Royal British Navy and the German Navy. The Germans created a plan to destroy the fleet by sending 100 small ships to lure the navy out and then the larger fleet would destroy them. BUT, the Germans didn't know that the British were reading and decoding their messages since 1914, so the British sent out their WHOLE fleet and engaged the Germans. Strangly the Battlecruisers that were suppossed to be invincible were proven not. Quickly into the battle 3 were destroyed including the Queen Mary. The British lost more than the German but both side encountered Terrible losses, and the Germans Fleet never went out to sea again, they relied on their U-boats to stop the shipping.
Monday, July 20, 2009
In the Trenches
Issue 2
Dread Trenches:
WW1 unlike WW2 was fought in trenches, more like a muddy hole. People would drown in them or be buried when dirt would fly up from a shell nearby. The high command was unaware of their soldiers suffering since they were in a nice home with plenty of food. The war was virtually a stalemate with battles going good and bad for both sides. One of those battles, Verdun cost more than 500,000 lives, but that wasn't the worst. Some cost 1,000,000 lives. Even when the Americans joined the Allies it was still hard going because the U.S. was not accustomed to trench warfare. Small bunkers were made under the ground but they would collapse if a shell landed on them. There were a lot of rats, but that was the least of the soldiers problem. Diseases spread fast and people got Gangrene. Trenchfoot was common as well. On the Eastern front the warfare was more of movement instead of trenches. The horrors of trench warfare ended in 1919 but even worse kinds of warfare would start in 1939.
Friday, June 26, 2009
In the Trenches My online WW1 magizine
Issue 1
Video Games
The first of a series of blog posts on this blog and I will be talking about some WW2 games.
Wednesday, June 17, 2009
Arnhem: Holding the Line: Story Idea!
Band of Brothers: Pacific?
Tuesday, June 16, 2009
Lego WW2


Soon to come: a card game I (yes I) made! And more pictures. Hope this post can give you ideas for some cool Lego ww2!
Army Men: Drop Into Normady Instructions:
Army Men:
Drop into Normandy
Story Background: The morning of June 6, 1944, hundreds of C-47 Transports and Horsa Gliders dropped men behind enemy lines at Normandy, France. Their mission was to secure bridges and towns so that Allied units coming off of Utah Beach and other beaches would be able to rest.
Campaigns: You can play a cooperative campaign or a campaign where you are against each other. You can play 2 different campaigns, American (101st Airborne), or British (6th Airborne), you can also make up your own campaigns and battles.
Equipment: At least 2 players, Army Men, tanks, city buildings (models or boxes and books), barricades, dice, rulers, and things to use as gliders (paper planes or models).
Set-Up: Set up your units as the campaign you choose (below) says to.
Player Stats: You should have a card under each unit that says their stats so you can upgrade them individually.
Rifleman:
Attack: 1
Defense: 2
Movement: 6in.
Range: 8in.
Bonus: Agility
Officer:
Attack: 2
Defense: 2
Movement: 6in.
Range: 6in.
Bonus: Rally
Flamethrower:
Attack: 4
Defense: 3
Movement: 10 in.
Range: 4in.
Bonus: Fear
Machine Gunner:
Attack: 3
Defense: 2
Movement: 10in.
Range: 1ft.
Bonus: Repeat
Grenadier:
Attack: 5
Defense: 2
Movement: 10in.
Range: 5in.
Bonus: Explosive
Bazooka:
Attack: 4
Defense: 3
Movement: 8in.
Range: 10in.
Bonus: Explosive
Tank:
Attack: 7
Defense: 4
Movement: 8in.
Range: 1ft
Bonus: Explosive
Order of Play:
1. Movement
2. Combat
3. Morale
4. 2nd Movement
All players do this at the same time.
Movement: When you move a unit you move them the distance that is said on their stats.
Combat: When two units fight they roll 1 d6 each, then they the attacker adds their attack to it, and the defender adds their defense to it. Whatever unit has a lower number dies. If 2 pla
Morale: After the Combat Stage, both sides who lost units roll as many dice as they lost, if they get 12 or higher eliminate 2 other units of your choice.
2nd Movement: After all stages have completed you may move your units again, but only half of their movement.
Bonuses: Each unit has a bonus that cause them to be powerful in different ways:
Agility: 1 of this unit per turn may move 1ft instead of its real movement.
Rally: once per turn you may cause all morale failures on your side to not happen.
Fear: Any unit attack this unit loses 2 attack.
Repeat: If this unit hits a unit they may fire until they don’t hit.
Explosive: any unit 3in. away from a unit hit also dies.
Upgrades: After the battle stage right down how many kills a unit has on his stat card, then you can purchase things like long range and grenade launcher the full selection of things you can get will be listed on a card that comes with these instructions.
Winning: You win when you accomplish your campaigns objective (EX. Destroy bridge).
Brothers Book Chapter 1
Chapter 1
Rendezvous With Destiny
An Allied Base, By The France And German Border: Time
“I don’t like the idea of going into a major city that the Germans have,” Joe said. “But we have too!”
A
The city was not a pleasant one, windows cracked, doors smashed open, buildings collapsed. Luckily, the four Americans found an intact building. Behind the building they heard a tank and some soldiers walking by it, German soldiers, “all right men let’s stop for a rest” the captain of the group of soldiers said. “Okay on three we attack”
German Outpost: Time
“Commander!” a German soldier said running from the entrance, “we were attacked by the
A half a second later there was a loud Crack! and
Filled with rage, because losing two friends in one hour, Troy took out his guns and shot the German commander until there was no more life left in the German.